Blog
Devlogs & release notes
What's shipping, what's next, and how Surface Labs gets built.
What's new in 1.2.3
The hub's News card reads a feed from this site, the canvas is unbounded, the 2D preview filters correctly on high-DPI displays, and Blend's Min mode binds the right neutral.
Read post →Show your work
Every material on this site is one of mine. I'd rather show yours. Here's what I'm after, how to send it, and how credit works.
Read post →What's new in 1.2.2
A rebuilt 3D preview, subsurface scattering and bloom, a manual that updates itself, and a quality pass over the whole node library.
Read post →Surface Labs Speed Test
Two graphs, two apps, one laptop GPU: Surface Labs 1.2 vs Substance 3D Designer 13.1.2, node by node, including the bracket where Substance wins.
Read post →What's new in 1.2
A native Rust engine, a built-in MCP server, GPU-compute erosion, a full GLSL editor, and authoring up to 8192².
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